February is over, time to sum things up.
If you are new to this series, let me explain it to you: Since Android is an open platform, I decided to be open about the income I’m making with my private Android apps too. In the last report I aimed to reach $4,000 for the last month. You will see if it worked out.
For all income reports, please click here.
Which Apps?
3D Invaders – about 212,000 installs (+20k), 16% active
AL Voice Recorder – about 652,000 installs (+60k), 21% active
AL Voice Recorder Ad Free – 961 installs (+51), 36% active
Droid-Blog.net Android App – 431 installs (+27), 14% active
SmsToSpeech full – 740 installs (+14), 32% active
80 thousand new downloads, with the voice recorder speeding up a little while 3D Invaders gained about 2k less downloads than in January, but we have to keep in mind that February had two days less.
What did I do?
Lots of work, especially for customers, no updates for my existing apps.
Advertising Stats
Here are some statistics from the two advertising networks I’m using, AdMob and Madvertise. Please read the second income report for an explanation of the following numbers.
AdMob:
Requests: 692,041 (-16k)
Impressions: 680,731 (-14k)
Fill Rate: 98.37% (+0.25%)
Clicks: 20,207 (+2.2k)
CTR: 2.97% (+0.38%)
eCPM: $1.29 (-$0.02)
House Ads: 2.496 (+1,559)
Adjusted Requests: 694,537 (-14k)
Adjusted Fill Rate: 98.01% (+0.03%)
Madvertise
Requests: 1,181,607 (-22k)
Impressions: 143,392 (-17k)
Fill Rate: 12.14% (-1.18%)
Clicks: 4736 (-1,775)
CTR: 3.30% (-0.76%)
eCPM: $5.24 (-$1.25)
While AdMob stayed at about the same level like in the last month, madvertise lost another percent in its fillrate again. To make things worse: Also the CTR suffered, reaching almost an AdMob level. To give a little preview: Many of you may know that madvertise’s developer fund ended with the beginning of this month. Since then, the average fillrate went down to 6% which is really painful. I hope this will change soon or I might have to change my ad networks once again.
How much?
Here are the numbers:
madvertise:
3D Invaders: ~$597.49
AL Voice Recorder: ~$153.72
madvertise Total: ~$751.21 (-$288.93)
AdMob:
3D Invaders: $269.61
AL Voice Recorder: $609.21
AdMob Total: $878.82 (-$28.27)
Market sales: ~$76.63 (-$58.19)
In-App purchases: ~$14.83 (+$2.65)
Total: ~$1,721.49 (-$372.74)
It is clearly visible that madvertise doesn’t perform as well as they did in the end of 2011. Since the developer fund ended and the fillrate dropped even more, I assume that the madvertise results in March will be way less than now, while AdMob will probably bring one or two more dollars than in this month.
What’s next?
I didn’t reach the goal I set in the last month, so it’s $4,000 for this month again. I think this almost is impossible since I will be travelling a lot this month and, as I mentioned, the madvertise developer fund has ended.
Please feel free to share your own experiences and hints in the comments. Please also don’t hesitate to tell me if there is anything else you’d like to get some information about.
App Store Optimization (ASO) (4/5): Ratings & Installs or: The Google Play Store Search Algorithm
Another part on App Store Optimization. Finally. By the way, if you are from Germany: There is an article on App Store Optimization in the current Android 360. Go and get it (if you want)!
If you are new to this series, I recommend starting from the first article on App Store Optimization. If you don’t want to read that much, this article can still give you valuable information on its own.
Parts of this series on App Store Optimization are:
1. Keywords
2. Description
3. Icons
4. Graphics
5. Videos
6. Ratings
7. Installs
8. Users
While the last articles covered Icons, Videos and Graphics, we will go more into the search algorithm of the Play Store (I still need to get used to this name), an area that probably fits most developers better. Because this article will cover big parts of how the the Play Store search algorithm (most likely) works, there will be a summarizing Play Store algorithm-part at the end.
6. Ratings
When it comes to two equal apps, the app with a better rating will receive a better ranking. When your app does not have any ratings yet, it will internally get a composite score representing the quality of the apps you published before. This means: Ratings are important. But how to get lots of positive ratings? Well, there are several methods, one of them is to buy them via certain dubious websites (I ‘ve never tried that), another way is to simply ask your users for ratings. This step is actually pretty simple but it can and most likely will improve your ratings a lot, provided that you are making it right:
7. Installs
Installs are important. They are important for you, because many users equals many dollars. But they also are important for the Android Market Search Algorithm. To be more precise: The ratio of active installs to total installs, respectively the refund rate. This will have special weight when your app is published the first time and there are not enough comments to give your app a ranking and no other apps to give your app a composite score.
Since gaining installs and keeping active installs is very important, it’s important to have a well designed and tested app. Boosting user numbers by force can be a very expensive task, that’s why it’s even more important not to lose existing users. To increase the number of downloads of an app, the well known classic methods like writing blogs, creating viral content, paying for ad space or ASO can be applied.
The the Google Play Store Search Algorithm
The search algorithm of Google’s website is known to be a black box of which nobody except Google knows how it works exactly. Guess what: With the Play Store search algorithm, it’s exactly the same. Still, by try and error and a lot of observation, patterns can be recognized. Here’s what the Play Store search algorithm roughly looks like:
Temporary relevance here means the acceptance of the users over a small time period, or in other words the download rates in the last days and weeks. As you can see there is a little ‘black magic’ involved, this is a synonym for uncertain influences like the +1-button, the percentage of solved known bugs with every new update, the relevance of keywords used in the recent changes-description and all the other small and uncertain things.
After various observations, the following rough order can be assumed:
z, representing the weight of various factors, is ignored.
Now, when optimizing your app for the Play Store, you can try to improve your app’s environment based on this order, meaning for example: “Let’s put our main effort into a solid UX, a non-annoying dialog with a high conversion rate asking users to rate us high and a good description.”
Conclusion
You maybe noticed that the Play Store search algorithm changed a lot in the last 18 months. ASO is very dynamic. New changes need to be observed and classified as soon as possible, so it always stays exciting.
I’m open to your suggestion, criticism and questions. Please leave them in the comments.