Author Archives: Johannes Borchardt
Two simple ways to make your users aware of incorrect input
Did you ever enter a wrong password and got an AlertDialog telling you that you entered something wrong? You probably did and you probably also noticed that this alert dialog most likely takes one more click to continue, a click that could be saved. One way to avoid the AlertDialog are Toasts. Here are two … Continue reading
Android Income Report #12: April 12
Edit: I totally forgot to mention this: Marc Galeazzi put together a list of income reports, maybe that’s some interesting data for you. April is over, time to sum things up. I’m quite late this time, I apologize for that. If you are new to this series, let me explain it to you: Since Android … Continue reading
How to add attributes to your custom View
Jack just asked the following questions on the tutorial for animated GIFs I once wrote: “I want to be able to place the GifMovieView in an existing layout (like any regular control). Please give me a step-by-step of how to bind xml layout attributes to this custom view.” A good question. Here’s the answer. 1 … Continue reading
The AndEngine PhysicsEditor Extension
[Update] Now supports circle sprites. Also, Andreas Löw, the creator of PhysicsEditor will link to it with the next update of the editor. [/Update] If you ever created a physics game, for example with my favorite game engine, AndEngine, and wanted to produce a polygonal body, you probably did something that sucked big time. Something like defining … Continue reading
Android Income Report #11: March 12
March is over, time to sum things up. If you are new to this series, let me explain it to you: Since Android is an open platform, I decided to be open about the income I’m making with my private Android apps too. In the last report I aimed to reach $4,000 for the last month. You will see … Continue reading
The new madvertise SDK: How to migrate
Three days ago, madvertise officially announced the availability of their new SDKs for Android and iOS. What has changed? This time, besides minor changes, rich media functionality, or to be more precise, the MRAID v. 1.0-standard, was implemented. For ads this means: They can be completely written in HTML 5 and they can access some … Continue reading
App Store Optimization (ASO) (4/5): Ratings & Installs or: The Google Play Store Search Algorithm
Another part on App Store Optimization. Finally. By the way, if you are from Germany: There is an article on App Store Optimization in the current Android 360. Go and get it (if you want)! If you are new to this series, I recommend starting from the first article on App Store Optimization. If you … Continue reading »