Development – Easy
Two simple ways to make your users aware of incorrect input
Did you ever enter a wrong password and got an AlertDialog telling you that you entered something wrong? You probably did and you probably also noticed that this alert dialog most likely takes one more click to continue, a click that could be saved. One way to avoid the AlertDialog are Toasts. Here are two … Continue reading
The AndEngine PhysicsEditor Extension
[Update] Now supports circle sprites. Also, Andreas Löw, the creator of PhysicsEditor will link to it with the next update of the editor. [/Update] If you ever created a physics game, for example with my favorite game engine, AndEngine, and wanted to produce a polygonal body, you probably did something that sucked big time. Something like defining … Continue reading
The new madvertise Android-SDK
Three days ago, madvertise, one of my favourite ad networks, updated its Android SDK in a major update to 2.0. So what changed and what’s new? Here is an overview over the major changes. First of all, get the new SDK here. How to make it work again: Renamed classes When updating the new SDK, … Continue reading
How to combine Madvertise with another ad network
A lot of people asked me how I implement the switch of Madvertise to another ad network. Here is how I do it: I’m doing this example using an AdMob and an Madvertise view. Of course you can use any other similar networks like Adwhirl or Mobclix as well but I’m assuming you are familiar … Continue reading