After I finished the last big customer project of my company, I spent a big part of my time on the development of Tumble Panda. It has now been nine months since the game was released to Google Play. Time for a recap.
After I finished the last big customer project of my company, I spent a big part of my time on the development of Tumble Panda. It has now been nine months since the game was released to Google Play. Time for a recap.
We just published an update to Tumble Panda, adding another four levels.
While they are all hard, the last one is almost unbeatable. Here’s a little teaser video I made:
In total this makes it a 44 levels of Panda fun now, all free to play.
If you haven’t tried it, click here to give it a try.
Last week, we launched our first big game, Tumble Panda.
Instead of spending lots of money on marketing, we are using a percentage of our earnings to support the environment.
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App Store Optimization (ASO) 5/5: Users
Today I finally want to finish on a series of articles I started four years ago: App Store Optimization.
Parts of this series on App Store Optimization are:
1. Keywords
2. Description
3. Icons
4. Graphics
5. Videos
6. Ratings
7. Installs
8. Users
This final part will treat the topic of a game’s most important resource: its users. Why is it considered App Store Optimization? Because ratings are really important, and on Google Play especially keywords in ratings have a high priority. Also downloads and download/uninstall ratio play an important role when it comes to your app being placed in the charts.
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